The brainchild of Simon Andersen, Owlboy was developed by D-Pad Studio as “a love letter to pixel art for a new audience,” drawing inspiration from games during the 16-bit era, where everything was slightly blocky and simplistic, yet somehow deeply expressive. He travels accompanied by his crew of friends, whom he carries around and uses to defeat enemies and conquer obstacles. Using his wing suit, Otus flies around, exploring the floating islands that surround him. Telling the story of a mute protagonist named Otus, Owlboy takes the player on an action-packed journey to save the world. “But,” you might say, “I’ve never heard of Owlboy. Why does everyone think it’s so great?” I asked myself the same question. Along the way, it has received critical acclaim at gaming conventions as well as from review sites and publications. After nine years of production, the much-awaited indie title known as Owlboy hit the virtual shelves.
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